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The Best of Select: Games 13
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columns
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1994-10-14
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/ __|___| |_ _ _ __ _ _ ___
| (__/ _ \ | || | ' \| ' \(_-<
\___\___/_|\_,_|_|_|_|_||_/__/
==============================
__ version 1.1
(_ |_ _ _ _ _ _ _ | | _ _ _ . _ _
__)| |(_|| (/_\/\/(_|| (/_ \/ (/_| _> |(_)| |
__ _ ___ ___ _ _ ___ _ ___
/ __ \ / / _ \/ _ \ | |_ | _ )_ _(_)__ _ _ _ | _ ) ___ ___ ___ ___
| / _| | | \_, /\_, /_ _| | _ \ '_| / _` | ' \ | _ \/ _ \/ -_|_-</ -_)
| \__| | |_|/_/ /_/ |_| |___/_| |_\__,_|_||_| |___/\___/\___/__/\___|
\____/ _ _ _
/_\ || |_). _ |_ _|_ _ |_) _ _ _ _ _ _|
/ \|| | \|(_|| | |__> | \(/__>(/_| \/(/_(_|
_|
Basic Information
=================
Columns is a falling tile game similar in nature to Tetris, played in a 6x18
grid. Rather than filling up horizontal rows to erase lines, in Columns you
are required to put tiles of the same color or pattern in rows of three or
more. Well, not _required_ exactly, but if you don't then you won't really
last too long...
System Requirements
===================
Columns was written for a 386 or better with a VGA card or better. (If you
have an MCGA card it will probably still work.) A joystick and Soundblaster
card are optional. Columns should work with just about any version of DOS,
but so far I have only been able to test it under DOS 5.0 through DOS 6.2.
If you run into problems with earlier versions of DOS, feel free to write to
me at the address listed at the end of this file, and I will see what I can
do to fix the problem.
The sound and music library I am using requires a 386 or better, and should
work with the Sound Blaster series of cards, a Gravis UltraSound card, or
a ProAudio Spectrum card with SB emulation. (Sorry, there is no Adlib
support.)
If disk space is at a crunch for you, then you can delete any of the sound
and/or music files (the *.SFX or *.DSM files). You can also delete the
SETSOUND.EXE program; just be sure to run it at least once to configure
the sound for your particular system first.
Legal BS
========
This software is provided as is, without warranty of any kind. The author
shall not be liable for damages of any kind. Use of this software
indicates you agree to this.
(Don't mind me. I just have to cover my legal behind. PC compatibles are
just way too incompatible to deserve the name.)
Changes From Version 1.0 to 1.1
===============================
A few things have changed since my initial release of Columns. First, it
is now possible to toggle the sound and music while the game is paused.
Of course, this was only noticeable in the registered version of Columns;
but since *nobody* has registered yet, this bug didn't affect anybody.
[Don't worry... version 1.0 was only released a month ago with a low
distribution.]
Second, a new version of DSIK was released which allows me to determine
whether a sound sample has finished playing yet. Previously, I simply
used a long-enough delay.
Third, there was also a minor problem with releasing memory for the music
and sound effects. This only affected my machine when I quit playing on
the 2nd level (or the 12th), where the music is 100K. And of course, all
my beta testers were just more interested in playing the game then they
were in reporting any problems... :^)
Finally, I made a few more additions to the FAQ section. If you have had
problems running Columns then be sure to look at this section. (Just
search for the string "FAQ".)
Starting Columns
================
First, run the SETSOUND program to configure your sound and music. If you
only want to use the PC speaker, then choose "None" for your soundcard.
When you first run Columns, it will try to create a configuration file with
the default settings. This file (and the score file) will be stored in the
same directory as your Columns executable, so if you want you can put
Columns into your path and it will keep everything together for you. After
starting, you should then see the Columns Menu:
Columns Menu
------------
1. Play Columns
2. Change User Settings
3. View Scores
4. Instructions
Q. Quit to DOS
The menu system is fairly simple: Select a menu item by pressing its
corresponding key, or highlight it using the up and down cursor keys and
select it by pressing the [Enter] key. Alternatively, you can use your
joystick (if you have one) to highlight and select any menu item.
Playing Columns
===============
Select option 1 from the Columns Menu and the game will start immediately.
A column is comprised of three tiles stacked in a vertical row. The three
tiles are selected randomly from any of six different colors or patterns.
Move the column of tiles left and right with the left/right cursor keys or
your joystick. Rotate the colors/patterns on the column with the up/down
cursor keys or your joystick. Drop the column into position with the space
bar or your joystick's fire button.
Other keys available during the game are:
P/Esc: Pause the game temporarily. This blanks the playing field to help
prevent cheating.
S: Toggle the sound on and off.
M: Toggle the music on and off.
N: Toggle the display of the next piece.
Q: Quit the current game.
Three matching tiles in a straight line forms a triple. Four in a row forms
_two_ triples, five forms three, and so on.
Whenever you line up three or more tiles of the same color/pattern they will
explode, points will be awarded (see below), and all tiles above will drop
down into postion. If more triples are formed after falling, they too will
explode and more points will be awarded. This continues until no more
triples are formed.
The level increses by one every time 50 triples are formed.
The column will slowly fall if you don't drop it yourself. At level 1, it
moves down once every second, at level 2 it moves down twice a second, at
level 3 it moves down three times a second, and so on. While you might not
be able to tell much difference between levels (say) 5 and 6, I am sure you
_will_ be able to tell the difference between 5 and 10!
The game is over when one of the falling tiles is still sticking up above
the 6x18 playing field after all triples have been completed. A column
which is wholly or partially sticking out can still form part of a triple
though. If your score is one of the ten best then you can enter your name
to be put into the high score list.
Scoring
=======
For each triple formed, you get as many points as the level you are
currently playing. But when the triples start ricocheting their value
increases by the playing level. So if you are playing at level 5, the
initial triples are worth 5 points each, and the richocheted triples are
worth 10, 15, 20, 25, and so on.
Depending on your ability, you may be able to get higher scores by starting
at higher levels. Although you may be able to reach the same level easlily,
by the time you get there the playing field could be half-filled with
misplaced tiles and you may not be able to line up as many ricochets.
Remember that you get more points for the ricochets!
Changing User Settings
======================
Select option 2 from the Columns Menu and you will be presented with a
submenu:
User Settings
-------------
1. Starting Level: 1
2. Sound: ON
3. Music: ON
4. Sound Vol: ||||||||
5. Music Vol: |||
6. Show Next Piece: ON
7. Use Bitmaps: OFF
Q. Return to Main Menu
Highlight and select each item as you did for the Columns Menu, but with a
small difference. You can now also use the left/right cursor keys or your
joystick to adjust any setting.
The settings shown here are the default ones, if you are playing Columns for
the first time. You can change the default settings to reflect your own
preferences. (see below)
The starting level is the playing level at which your game will start. The
other items show whether or not you want the sound on, whether or not you
want to see the next piece, how loud you want the sound effects and music,
and whether you want to use colors or patterns. Some people cannot
distinguish between all six colors for various reasons (such as color
blindness, or you may be playing on a monochrome monitor), and so I have put
in six distinct bitmap patterns you can use instead of color.
Configuration
=============
Your favorite user settings can be stored in a configuration file called
"COLUMNS.CFG". The default contents of the file is:
JOY=AUTO
LEVEL=1
SOUND=ON
MUSIC=ON
SOUNDVOL=16
MUSICVOL=4
NEXT=ON
BM=OFF
This reflects the default settings Columns will use if you are running it
for the first time. These items may be specified in any order, and they are
not case sensitive. (If any are missing then it will assume the default
value.) You may also specify any option on the command line, superceding
the value in the configuration file. Type "columns /?" to see all available
options.
The first item tells Columns how to choose which joystick will be used.
JOY=AUTO means that it will try to use a joystick in port 1 if it is
available, but if it is not then it will try to use a joystick in port 2.
Otherwise, if none are plugged in, it will ignore the joystick. Other
options are JOY=1, which automatically selects game port 1, or JOY=2 which
selects game port 2. If you picked either of these two options and the
joystick is not available, then it will behave as if you used JOY=AUTO to
pick a game port. One last option is JOY=OFF which tells Columns to
completely ignore any joystick which may be connected.
The second item specifies the default starting level, which can be from 1 to
10. LEVEL=5 will start the game at level 5, for instance.
The next four items are used to adjust your sound and music volumes.
The last two items show whether to default to showing the next piece visible
ON or OFF, and the bitmaps vs. colors ON or OFF.
Technical Information
=====================
You can substitute your own sound effects for my default ones if you want.
"All you have to do" is convert your sound into raw unsigned 8-bit data
sampled at 8192 Hz. Simple, no? If you don't already have it, I recommend
the SOX program. (If you have access to FTP on the Internet, you can get
the file "sox7dos.zip" from oak.oakland.edu in the /pub/msdos/sound
directory. If you _don't_ have access to the Internet then it is probably
also available through the BBS circuit, with a similar filename.) The basic
syntax for using SOX to convert one of your own samples is:
sox inputfilename -b -u -r 8192 sound.raw
SOX should automatically handle .WAV, .AU, .AIFF files for you. Just make
sure you read the documentation first, though. Make sure you rename your
resulting sound.raw file to the appropriate .SFX file.
The music files are MOD files converted to a special format for easier use
in programming. You can convert MOD files of your own with the CONV program
(included in the archive DSIKDEMO.ZIP). This program will handle file of
types MOD/669/STM/S3M/MTM. Note that I have only allowed for up to
8-channel MOD files.
If your MOD file is of another format, then I recommend that you use
ScreamTracker (scrmt301.zip is the latest version I am aware of), and save
the file in ProTracker format, and then convert it again with CONV. Some of
the songs included with Columns were originally MIDI files, which I
converted to MOD files (ptmid3.zip), then to ProTracker files
(scrmt301.zip), and finally to their present form. (Whew!) Mind you, ptmid
only handles *most* MIDI files of types 0 and 1. Many of the MIDI files I
tried ptmid couldn't handle at all and locked up my machine completely. And
once, due to a conflict with a disk write cache, it managed to corrupt half
of the games on my hard drive. Ah well, it was all for a noble cause. :^)
The songs I chose were mostly piano ragtime, with a few snappy classical
pieces to boot. The reason for this is that Columns really *needs* a light
snappy music score. Not only that, but these songs mostly are old enough to
be completely in the public domain, so I didn't have to pay a musician to
write music from scratch. The song names are (to the best of my knowledge):
music0: The Entertainer
music1: Black and White Rag
music2: Maple Leaf Rag
music3: Hungarian Rag
music4: The 12th Street Rag
music5: St. Louis Rag
music6: Blue Goose (?)
music7: Flight of the Bumblebee
music8: Dizzy Fingers
music9: Moonlight Sonata Movement III
congrats: Hallelujah
menu: (?)
Programming Columns
===================
Many thanks should go to the following authors:
Scott Ramsays, who wrote SPX. I got my keyboard and joystick handling
routines from his library, which is available on the internet at
ftp.digex.net in the /pub/access/ramsays/Spx directory, as spx30.zip. This
is in fact a complete game programmer's library for Turbo/Borland Pascal 7.0.
If you are still using Pascal 6.0, then version 2.0 of SPX should work,
although I don't happen to know where it can be obtained.
Carlos Hasan, who did DSIK. This is a "Digital Sound Interface Kit", and
versions are available for both C and Pascal. A demo of this wonderful
product is available at ftp.eng.ufl.edu in the /pub/msdos/demos/music/code
directory, as dsikdemo.zip. In my opinion, I fully recommend this library
for all game and demo programmers. It only costs about $30USD, and is a
royalty-free system.
Jordan Hargrave, who put the SVGA BGI driver package together. These BGI
drivers have been placed into to public domain, and work on probably just
about every SVGA video card on just about every possible video
mode. This is available at oak.oakland.edu in the /pub/msdos/borland
directory as svgabg52.zip. Well sure, Columns is only using the MCGA
320x200 video mode, but by using these drivers it will be fairly simple to
make new versions of Columns at SVGA video modes. Mind you, I'm a
programmer and not an artist, but I made sure that the potential is there.
But if I don't get any postcards (or registrations) then I don't see the
point of bothering. Write to me!
Andrew Scott, who wrote PTMID. This is a wonderful program which can
convert most type 0 and 1 MIDI files into MOD files. And as per your
license, if Columns actually manages to turn a profit for me, I'll be sure
to send you something. Perhaps a registered version of Columns? :^)
PTMID is available at oak.oakland.edu in the /pub/msdos/music directory as
ptmid3.zip.
The Future Crew demo group, who wrote ScreamTracker. This was used to
convert the MOD files converted by PTMID into a form which could be
converted to the final DSM format. You can find this on the internet at
ftp.eng.ufl.edu in the /pub/msdos/demos/music/programs/trackers directory
as scrmt301.zip.
Chris S. Craig, who wrote SCOPTRAX. I used this program to tweak a few of
the SFX samples, such as eliminating extra white noise from the start and
end of some of the samples. SCOPTRAX can be found on the internet at
oak.oakland.edu in the /pub/msdos/sound directory as scoptrax.zip.
Columns FAQ
===========
Q. How about adding bombs to Columns?
A. Nope! Columns is and should always be just one of those Simple Mindless
Games. The pure simplicity of game play is in fact one of the best
features of Columns. I call this the "Super Tetris" phenomenon.
Tetris was my all-time favourite Simple Mindless Game. In fact, I would
have written Yet Another Tetris Clone instead of Columns, except for the
fact that there are already so darned many of them out there.
Then came Super Tetris. Into pure simplicity they went and added bombs
and bells and whistles. It was no longer a quiet refreshing break; it
was chaos.
If you don't believe me, just ask your girlfriend which game she prefers:
Tetris or Super Tetris. Or if you already happen to be someone's
girlfriend, go ahead and explain to your boyfriend which is better. I
don't mean to be sexist (or homophobic), but for some reason most guys
don't realize how making a game simpler can make it better. Must be all
that testosterone or something.
Q. What are the cheat codes for Columns?
A. There aren't any! Cheat codes are for wimpy DOOM players. :^)
Q. The music works fine on level one, but disappears when level two
starts. And it comes back on level three...
A. The sound and music libraries need to use your conventional memory for
storing the data. If you are running Columns from within some kind
of DOS shell, then usually all you need to do is exit the shell program
and *then* run Columns. If this doesn't work, then all you need to do
is boot "clean". Make a boot floppy (format a: /s) with no CONFIG.SYS
or AUTOEXEC.BAT files, and the Columns should work just fine. I am
using MS-DOS 6.22 at home, and my system has 617K free under most
circumstances. But don't worry *too* much about this... If there isn't
enough memory to load in the sound or music files, then Columns simply
doesn't play them.
Q. Where did "Possum Enterprises" come from?
A. The day after one particular Married With Children episode, the guys were
in the computer lab talking and laughing about it. I walked into the
room with a completely dumbfounded look on my face wondering what the
heck was so funny, just as one of them exclaimed "Possum Boy!" And for
some reason that managed to stick, and now I've used "The Possum" as my
alias ever since. (Previous aliases ranged from "Parsley" in the good
ol' Commodore 64 days, to "Game Master" when nobody ever managed to
catch me doing any work doing the school year, playing things like
Tetris and Wolfenstein 3D in the computer labs.)
Write To Me
===========
Problems? Questions? Complaints? Extreme joy? Let me know! If you don't
tell me anything then I have no clue what you really want... Whatever your
opinion, write to me at:
Brian Boese
#1 - 164 Niagara Street
St. Catharines, ON, CANADA
L2R 4L4
You can obtain a registered version of Columns by sending $10.00 and an SASE
to the same address. I think this is a reasonable amount. (After all, how
much did you pay for Tetris?) I really can't afford to spend weeks creating
a wonderful game like this without getting _something_ in return. As added
incentive besides peace of mind, the registered version of Columns has the
following features:
1. You can save your high scores to a file. This is not available in
the shareware version. (My current high score is 5914, but then
again I've already had more practice than you...)
2. You can run to the bathroom when the game is paused. The
unregistered version requires that you hold the pause key down to
stay paused.
3. All annoying delays and screens are removed from the Registered
version.
PS. Even if you don't want to register please send me a postcard. I still
want to know what you think about Columns.